The numbers say that you probably know less than you think.

    But the facts are in the eye of the beholder.

    The vast majority of gamers are very knowledgeable about gaming, and some experts say you can make the case that the world is not as it used to be.

    But not everyone is.

    Here are some of the key facts to keep in mind when deciding whether you should learn more about games or not.

    The first thing to understand is that games are an integral part of our daily lives.

    There is no question about that.

    But it’s also true that they are not everything.

    The game industry has grown enormously in recent years, and a lot of the things you think you know about gaming today, the things that you think are important, are actually a big oversimplification.

    In fact, if you want to know more about the business, the gaming industry has been worth $1.6 trillion, according to Forbes.

    This is why the Pew Research Center estimates that there are as many as 2.5 billion video game players in the United States alone, and more than 10 billion people play games.

    And while this number may seem like a lot, the Pew report says the industry has a worldwide footprint of about $7.3 trillion.

    That doesn’t mean all of that money is spent on the games themselves.

    In the United Kingdom, for example, a survey conducted last year by the Institute of Economic Affairs found that about a third of gamers say they have paid for a game to play, according the Daily Telegraph.

    But if you’re going to spend a lot on games, it might be worth it to understand the business side of them as well.

    “You don’t need to know about the technology, you don’t have to know the game, you just need to understand how it works,” said John Walker, professor of marketing at the University of Warwick in the UK.

    That’s the business case for games.

    There are, however, some things that a lot more knowledge about games won’t help you do.

    First and foremost is understanding what games are about.

    “It’s not that you have to spend hours playing games,” said Walker.

    “It’s just that you need to have a basic understanding of what they are about and the purpose of the game.”

    You may also be surprised to learn that a large portion of gamers buy and download games as part of a social experience.

    Walker says that is often the case, and he says the average consumer spends more time on social media than he does in gaming.

    And that’s not a bad thing.

    “If you spend as much time on the internet as you do in gaming, you’re more likely to engage with other people online, and you’re also more likely be able to interact with them on social,” he said.

    “We’re talking about billions of people.

    That can’t be ignored.”

    The third thing that may surprise you about games is the price.

    In a 2014 study by Nielsen, the average price of a game was $4.75, while the average time spent on it was 15 minutes.

    That means that even though games can be inexpensive, it’s the amount of time they spend on them that matters.

    “A lot of games are designed to be played a certain amount of times, which is the number of times they’re purchased, or the number that they’re sold,” said Michael Pachter, the executive director of research at the NPD Group.

    “You can get a game for $15 and have played it maybe two or three times.”

    For some, that number could be much higher.

    Walker estimates that as many 10 percent of gamers spend more than 20 hours playing a game.

    For example, in an analysis of over 3,000 players, Walker found that some of them spent about $2,000 to $5,000 on a game, while others spent about 10 percent.

    He also found that one in four of those players had purchased games that had sold more than $3,000.

    It’s the type of money that is easy to overlook, but can have a profound impact on how you spend your time.

    “People who play more games are also more social,” said Pachters.

    “They tend to talk more, they tend to spend more money, they have more hobbies, and they are more likely than the average person to get to know a lot about their fellow gamers.”

    The fourth big misconception is that the gaming market is driven by technology.

    “There are a lot companies out there, not a lot in the gaming world, that are making games that have a lot to do with technology,” said Roberta Coates, a research director at the Consumer Technology Association.

    “They’re making games for social media, they’re making them for the cloud, they are making them to be used by people who are on the go,” she said.

    And some of these companies are also making games specifically for the smartphone.

    While the tech industry has certainly played an important role in creating