The game disease pandemic is taking a toll on the production industry, which is seeing a drop in sales of its most popular games.articleThe latest research by Deloitte found that the number of developers working on a game has declined by 12% in the past 12 months, from 13,400 to 12,200.
The study, which looked at developers’ output in 2013-14, found that fewer than half of those working on new games at the end of last year were still employed.
The report, which was released on Tuesday, noted that while games are a relatively small part of the games industry’s output, the “disease” has affected a large number of smaller companies, including smaller publishers.
“While some companies were able to recover, others saw a steep drop in their output,” Deloittles research director David Beyer told the report.
“The report shows that the disease is taking the lives of some of the more promising young talent.
The impact of the disease was felt by some of those who had come up through the ranks, as many were left with no choice but to look elsewhere.”
The industry’s most popular titles have all experienced declines in output, with the most dramatic drop in games being Overwatch, a shooter that saw a 15% drop in output and was once considered a top title in the industry.
In contrast, a range of other top-selling games, including Call of Duty: Black Ops III, Destiny 2 and Overwatch, have experienced growth.
Overwatch, for example, was the best-selling game on Xbox Live, which had been experiencing a decline in sales since its launch in 2013.
Destiny 2, which also had a big hit on the Xbox Live platform, saw an even bigger boost in sales with more than 1.5 million players signed up for its expansion, Rise of Iron.
But the report noted that Destiny 2 has been plagued by bugs and glitches, and the online component has been a source of concern, with players reporting problems accessing the game.
“Destiny 2 has a huge online component, which has been seen as an issue,” the report stated.
“We found that while the game has a large community of players, the problem has been exacerbated by the large number issues, as there is a limited number of users that can be played in multiplayer.”
This issue, combined with a number of other issues, has led to a loss of engagement for players, and this has resulted in the game not performing as well as it could.
“There is a need to develop a more robust and reliable game environment to allow players to play online, and we recommend that the development team begin by prioritising the online experience.”
Beyer said the report found that “there is a clear correlation between the amount of staff involved in the production of a game and the development of that game”.
“It is clear that the industry as a whole is facing a disease pandemics, which will likely result in a decline of production output and an increase in the number and size of bugs and performance issues in games that are made for the consoles,” he added.
“We need to get our heads around this and get to a point where we have an effective game development process, which can deliver high quality games at a competitive price.”
To this end, we suggest the development and publishing of quality games should be funded through a public subsidy system, as is currently being done by the government.
“The report also noted that “we have found a very high degree of correlation between quality of game production and player engagement” in the console space.”
At this point, it is difficult to quantify this, but it seems to be very much true,” Beyer said.”
If you look at the data, quality of games is highly correlated with player engagement.
“Beyers recommendation was met with some scepticism from the industry, with a spokesperson for the game development industry group, The Coalition, saying that the report did not go into detail.”
We’ve seen a drop of almost 30% in titles and production teams in the gaming industry since 2013, and our research shows this is largely due to a reduction in production staff, as well the impact on games development, with fewer developers and teams contributing to games than in the years before the pandemic,” the representative added. “
What this report doesn’t address is the impact of these changes on games, which have already suffered a substantial decline in production output in the last 12 months.”
“We’ve seen a drop of almost 30% in titles and production teams in the gaming industry since 2013, and our research shows this is largely due to a reduction in production staff, as well the impact on games development, with fewer developers and teams contributing to games than in the years before the pandemic,” the representative added.
“This is a problem that will only be exacerbated by any further pandemic.”
The Coalition said the lack of information about the number or quality of staff working on game development was an “unacceptable situation” for the industry and highlighted the need for industry-wide reporting and monitoring of the industry’s progress.
“It’s essential that we provide clear information about how we are tracking the